Andersen Pinckney

Technical Producer | Game Designer | Engineer

Brief Disclaimer

This page is a WIP and showcases game development work from early 2020. Since graduating I have transitioned to software, so my LinkedIn is the most updated place to find current work. I have worked on 3 deployed projects from Saber Astronautics: Space Cockpit, PIGI Enterprise, and PIGI Casual. My current work is on Iron Bank under Platform One. 

LinkedIn: https://www.linkedin.com/in/andersenpinckney/ 
Saber Astronautics: https://saberastro.com/ 

Iron Bank: https://p1.dso.mil/#/products/iron-bank/ 

 

Unifying Data and Development

About my passion

We live in a data-driven world. When it comes to developing games, we need to evolve our pipelines so data has a larger influence on our decisions...

... this is my passion.

Data allows us to optimize our development decisions, monetize smarter, and create experiences for our users that far exceed what we previously were able to do. 

My recent work is a combination of technical leadership, software engineering, data, and design. I have been focusing on combining my technical and analytic knowledge to support my team's efforts in achieving their goals. 

Game Development Reel - May 2020

 

Click on a project to see more

Champlain College Senior Game

A senior project. Overview of the proof of concept. Later we moved forward into production with 20+ team members and published on Steam. 

Vacuum Vault

Ubisoft Game Lab Competition

Descent of Champions

A round based arena brawler where live spectators join the arena and modify the game through the spending of earned currency on our custom website.

 Award Winning!          

Published Mobile Game

Chromaform

A mobile game I self published on the Google Play Store on 12/8/19. Experimenting with monetization and analytics.

Personal Kickstarter Project

TopDown.JPG
Trumped Tweets

A party game where players use real tweets to answer funny questions posed by fake journalists. Featured on local television, live on Kickstarter 2018. 

Research on Mobile Development

Reward Cycles

Research project on reward systems. Findings include a proven definition for reward cycles and identifying key factors leading to routine addiction.

Individual Project

RPG
Pet Shop

Upgrade your pet shop, breed animals, and sell companions to heroes on their quests. Features 50+ unique heroes with original bios.

Page Maintenance

 

A little about me...

My Personality in a Nutshell

Social, Hiker, Gamer, Cook, Motivated

Somewhere on top of Mt. Mansfield

I'm a gamer, but I typically geek out on designing games over playing games. For example, I find the unique monetization strategy of a mobile game more intriguing than a gameplay trailer. I definitely enjoy playing games, but my drive as a developer comes from observing the minute details and intricate thought put into games and apps.

When I'm not doing game-related activities, you can typically find me climbing a mountain. I love being active and outdoors to help tame my wicked gamer bod.

 

My favorite time to play games is with friends. I'm a huge fan of card and board party games as well as local multiplayer games. Having a drink with friends playing a game or socializing at an event is one of my favorite ways to recharge.

Bacon, smoked turkey, maple-infused egg, habanero cheddar, pepper jelly, maybe some mayo, toasted ciabatta

I love to cook. Breakfast foods and sandwhiches are my favorite thing to make. I love experimenting with simple recipes to make really tasty meals.

Meeting new people has always been important to me. All of my past job experiences prior to the industry have included customer services, sales, instruction, etc. Communication comes naturally to me as I've always found myself in exciting social situations.

Overall, I'm trying to live my life to the fullest. I set my goals high, take risks, and learn at every opportunity.

"You miss 100% of the shots you don't take - Wayne Gretzky" - Michael Scott

"Shake 'n bake baby!" - Ricky Bobby

 

Get in Contact